
Also, add-ons are powerful and unpredictable. The more you know the lay of the land, the easier it is to effortlessly glide around each map. It’s worth mentioning map knowledge is important when using The Blight. No matter how skilled of a Survivor you are, dealing with The Blight is tough. Once a Survivor is hit, it takes no time at all for The Blight to catch up for the finishing down. His power allows him to move quickly around the map, making it very challenging for Survivors to avoid his pursuit. When mastered, The Blight is dangerous, especially due to how fast he is. The Blight features one of the highest skills ceilings in Dead by Daylight, largely due to his favorable movement and overall mechanics potential, which takes considerable practice. S Tier: The Blight Image: Behaviour Interactive Inc. As long as the Nurse establishes where you are on the map, it’s a bad time to be a Survivor, because many viable perks and add-ons make her unpredictable to face off against. Her ability to go through objects makes her highly independent of the map pick. There’s even an add-on that grants the Nurse a third Blink, making a dominant situation even more promising. When mastered, Blink wreaks havoc on Survivors, throwing off their game plan. Being able to successfully Blink-her ability to teleport around the map and through objects-disrupts the very game flow that allows Survivors to flee engagements safely and unscathed. S Tier: The Nurse Image: Behaviour Interactive Inc.Ĭoming in as the best of the best, the Nurse boasts an immense skill ceiling. There are a number of considerations that go into the following lineup: Ability to win on each map, how effective their Power is, Perks and Add-On effectiveness, skill ceiling potential, unpredictability, and all-around authority. Finding a Killer that matches individual gameplay preferences means testing out each one of them, despite where they rank.Īmong the entire variety of playable Killers, the following list represents the top nine in Dead by Daylight, representing the top two tiers: S and A Tier.

Despite there being some Killers undoubtedly stronger and more dominant than others, each brings something unique to the table. It's still very possible to outplay this despite requiring a ton of practice, game sense and ultimately guessing.īottom line is he's already had a bunch of exploits patched out and I wouldn't be surprised if this doesn't get the same treatment.There’s currently 27 total Killers to play in Dead by Daylight, each with completely different skillsets, powers, and mechanics. I'm ONLY saying it's janky and feels like an exploit since it's obviously not what the original design intended him to be able to do. One being that this can only be done with insanely high sensitivity. This results in a janky and unintended tech that is absolutely crossing the line into exploit territory for a number of reasons. Blight can currently do a complete 180 even when he's charging in the wrong direction with the survivor entirely behind him, bypassing his need to actually "pinball" into the right direction.

That's EXACTLY how her power is described and how it's used by even the highest level players.īlight is meant to bounce of walls pinball style, using the geometry of the level to get an angle and hit a survivor. Followed by an optional swing and then a cooldown. It is fairly simple in design, allowing her to teleport through anything and then on any surface she's capable of standing on. The difference is that Nurse is absolutely meant to do what she does. BHVR has known they existed for as long as they have and they have chosen not to remove them for reasons I only have a pet theory for.

If you're wondering, I would lean towards saying that moonrushes and the hug tech (being able to slide along the car as he did without switching direction) are originally unintentional. You can see in the clip he's looking in the direction he switches to well before he actually does. If you can't see him then it's a 50/50 but here if you were extremely attentive you would of seen what he telegraphs. It's hard to read a bluff like that but in order to moonrush (switching direction after a half second like he did) he has to look very slightly in the direction he wants to start the rush in (towards his left or right of the surface he's hugging, the car in this case ) and then immediately look in the other direction. In a moonrush they switch direction after half a second of starting the rush. It's a weird kind of fakeout Blights can do but he actually has to commit to it at the very beginning of the rush, so here he initially bluffed to go one way but he actually already made his choice to go the other. He could have just hugged the car in the starting direction and gotten a hit quicker from that direction but he decided to switch direction in advance with a moonrush because he likely knew you were going to run the way you did and would catch you off guard that way.
